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Maze Generation in JavaScript

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This article will outline the algorithm for random maze generation with backtracking and show code examples of the steps of the process. This algorithm is obviously useful for random maze generation, but the concepts can also be applied to other areas where random input or path generation is needed. The basics of this algorithm are as follows Initialize an object to track nodes that are visited Generate the nodes in the maze. Generally you'll want to track the node's edges. You may also want to give the node an ID of some sort. If you want to cut down on recursive calls, you'll also want to track its possible edges (aka all its neighbors). You'll also want to store this as an object instead of an array as it speeds up lookup times. Choose a starting point in the maze Mark the node as visited while there are potential neighbors to visit Randomly select a possible edge to visit Add that node to the edges for the current node Add the current node as an edge on the selected